I Am Indie: New Frontiers

I Am Indie: New Frontiers
By: Karl Castaneda

The more I got into writing about games, the more I've pondered on what interactive entertainment journalism should be, and as such, I've made my thoughts tangible with various editorials and rants, as you've all seen from time to time. While my opinion on the subject has become more refined since I've started my trek, the goal has remained the same: to take the medium and do all I can to raise the standard. I'm not nearly there yet, but through perseverance, I hope to one day claim victory. What I've learned through research on this piece is that independent game developers have the same goal, only instead of wanting to change journalism with Op-Eds, they're looking to alter games as a whole with innovative design.

Before starting this project, I'm a little embarrassed to say that I wasn't too open-minded when it came to non-corporate studios. I pictured small, six-man garage teams working on flash-based titles on Newgrounds. While this may be true of some groups out there, when it comes to the niche' at large, it's a lot more organized and focused than I (or any of you, in all likelihood) had realized. Unfortunately, these guys are all but ignored when placed next to the likes of Nintendo, Sony, and Microsoft.


Something screwy is going on....

I can't seem to edit my posts or edit the site's template for that matter. Until the issue is resolved further posting will take a rest. However that doesn't mean me and Karl aren't going to stop working on our current articles.

Karl's next piece will be an interview with Jamdat. All I know is that they are a cellphone gaming company. My next article will be about HD gaming. Should be a goodie. After that we are gonna take a little break. Maybe a couple weeks off.

Oh and we have a new poll up BTW. Thanks to everyone who voted on the last poll.


EDIT* - Everthing seems to be fine now. That was fast now wasn't it?


Lost Gems part 3 – Space Quest series (PC)

Where no Janitor has ever wanted to go before.

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When you think of the old point-and-click PC adventure games, you normally think of King’s Quest, Grim Fandango, Leisure Suit Larry and the Monkey Island series. Only a small amount of us old school PC gamers remembers the Space Quest series which is now considered to be nothing more than a cult classic. The Space Quest series was one of Sierra’s big 3 Adventure games back in the late 80’s early 90’s along with King’s Quest and Leisure Suit Larry.

The Space Quest series was created by Scott Murphy and Mark Crowe. The Space Quest games by their design was meant to be a comedy adventure series making spoof at popular sci-fi icons of the past (terminator, aliens, star wars and star trek). These two went on to being known to their fans as the “Two Guys from Andromeda” and sported fake Mohawks, Disco Glasses (looked more like the 3D glasses) and pig snout.


Gaming Vision Talks Elder Scrolls With Bethesda

Gaming Vision recently had the chance to speak with Bethesda’s Gavin Carter, who told us all about their latest and greatest game, Elder Scrolls IV: Oblivion

Gaming Vision: In all previous Elder Scroll games, there was a known hatred towards (dark elves not being accepted anywhere else besides Vvanderfell) other races in the game, which affected how a character progress in the game. Will those same attitudes continue to exist in Oblivion and affect the player’s outcome in the game?

Bethesda: Racial prejudices are built into the dialog system as disposition modifiers. So you’ll find, for instance, that if you play as an Argonian, Dark Elves will be more hostile to your character. On the other hand, other Argonians will like you more. Since disposition figures into just about every gameplay system somehow, it can have a wide range of effects, from affecting prices at a store, to varying the amount of information characters are willing to give you about a quest.


Sin & Redemption 6

Sin & Redemption
By: Karl Castaneda

Sakaguchi and Sin

As a student at Yokohama National University, Hironobu Sakaguchi was on the road to being a computer technician, and would've likely gotten his degree were it not for Hiromichi Tanaka (Fun Fact: If this name sounds familiar, it's because he directed the first game in the Seiken Densetsu, i.e. Mana, series.), who introduced the young scholar to Wizardry. A Western RPG on Tanaka's Apple II Computer, Hironobu was soon obsessed with the game, playing it from early afternoon to the wee hours of the morning.

On Spring Break in 1983, the pair decided to drop out and get jobs at Denyu, a PC software company looking to start a video game division. Working inside a small two-bedroom apartment in Yokohama with three other new hires, Sakaguchi designed many-a-game for their little branch at Denyu, this branch called Square...


Interview with Ken Chan of Acclaim

Hubbs: Welcome and thank you for taking your time to represent Acclaim for this small interview. Can you please state your name and tell us a little about yourself and what you do for Acclaim?

Ken: "It's my pleasure to speak with you, thanks for giving me this opportunity. My name is Ken Chan and I'm the brand manager on BOTS. However, I would say that my job is not like a traditional brand manager. In other companies, brand managers very rarely have the ability to adapt the product. For BOTS, I plan to bring the game to the players and then let the players tell me what they want from the game. "

Hubbs How did the company that you work for come across and later decide to buy the Acclaim name and trademarks? Why not maybe other well known companies like 3DO or Interplay?

Ken: Our CEO, Howard Marks, decided to buy the Acclaim name because he was a fan of the brand and he believed it to have much more potential than what we've seen so far.