Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

7.30.2018

GVN Live - Episode 48 Jeff Tarzia of SmashJT

Today on Episode 48 of GVN Live, Jeff Tarzia of SmashJT is out special guest. We interview and listen to Jeff's stories about being in the game industry as a tester to slowly becoming a full time Youtuber.  We also discuss at great lengths about Jeff's investigation about the Atari VCS and all that it entails up to this point. -- Watch live at https://www.twitch.tv/thegvn


9.05.2012

Hubbs and JT interviewed by Put That Back

Our buddy Chris Bahn caught up with JT and Myself at Summer Jam and wanted to learn more about GVN itself. Check out the video.

5.18.2012

GVN Radio episode 23!

Last night's broadcast was wicked fun, thanks in part to our guest Richard Bantegui aka FilthieRich. Check out the video of last night's boradcast or download the mp3.

Video ---> http://www.twitch.tv/thegvn/b/318565293

MP3 ---> http://archive.org/download/GvnRadioEpisode23/gvnradio20120517.mp3

9.06.2006

Alex Verrey Interview part 2

Thats right, we brought back Alex for a second round on questions. Including his recent trip to Leipzeg, thoughts about the PS3, the xbox 360, and the Wii.


Robert: So how have you been Alex since we last chatted? How was your trip to the Leipzeg Convention?

Alex: Hi Robert, I’m well thank you. Busy, but well. Leipzig was exhausting but encouraging from a business and entertainment standpoint. I was a Leipzig virgin so it was high time I jumped in. Good show and bigger than I was expecting though with a strange almost sedate lack of ‘buzz’ in the air. Kinda’ like E3 on Prozac…

Robert: Out of all the Gaming related conventions, Leipzeg is the one I am least familiar with. Could you explain what went on there during your visit and what makes it different then all the other conventions?

3.25.2006

I Am Indie: New Frontiers

I Am Indie: New Frontiers
By: Karl Castaneda

The more I got into writing about games, the more I've pondered on what interactive entertainment journalism should be, and as such, I've made my thoughts tangible with various editorials and rants, as you've all seen from time to time. While my opinion on the subject has become more refined since I've started my trek, the goal has remained the same: to take the medium and do all I can to raise the standard. I'm not nearly there yet, but through perseverance, I hope to one day claim victory. What I've learned through research on this piece is that independent game developers have the same goal, only instead of wanting to change journalism with Op-Eds, they're looking to alter games as a whole with innovative design.

Before starting this project, I'm a little embarrassed to say that I wasn't too open-minded when it came to non-corporate studios. I pictured small, six-man garage teams working on flash-based titles on Newgrounds. While this may be true of some groups out there, when it comes to the niche' at large, it's a lot more organized and focused than I (or any of you, in all likelihood) had realized. Unfortunately, these guys are all but ignored when placed next to the likes of Nintendo, Sony, and Microsoft.

3.13.2006

Gaming Vision Talks Elder Scrolls With Bethesda

Gaming Vision recently had the chance to speak with Bethesda’s Gavin Carter, who told us all about their latest and greatest game, Elder Scrolls IV: Oblivion

Gaming Vision: In all previous Elder Scroll games, there was a known hatred towards (dark elves not being accepted anywhere else besides Vvanderfell) other races in the game, which affected how a character progress in the game. Will those same attitudes continue to exist in Oblivion and affect the player’s outcome in the game?

Bethesda: Racial prejudices are built into the dialog system as disposition modifiers. So you’ll find, for instance, that if you play as an Argonian, Dark Elves will be more hostile to your character. On the other hand, other Argonians will like you more. Since disposition figures into just about every gameplay system somehow, it can have a wide range of effects, from affecting prices at a store, to varying the amount of information characters are willing to give you about a quest.

3.04.2006

Interview with Ken Chan of Acclaim

Hubbs: Welcome and thank you for taking your time to represent Acclaim for this small interview. Can you please state your name and tell us a little about yourself and what you do for Acclaim?

Ken: "It's my pleasure to speak with you, thanks for giving me this opportunity. My name is Ken Chan and I'm the brand manager on BOTS. However, I would say that my job is not like a traditional brand manager. In other companies, brand managers very rarely have the ability to adapt the product. For BOTS, I plan to bring the game to the players and then let the players tell me what they want from the game. "

Hubbs How did the company that you work for come across and later decide to buy the Acclaim name and trademarks? Why not maybe other well known companies like 3DO or Interplay?

Ken: Our CEO, Howard Marks, decided to buy the Acclaim name because he was a fan of the brand and he believed it to have much more potential than what we've seen so far.

2.12.2006

The Alex Verrey Interview

It's finally here. I wan to give thanks to Alex Verrey, aka Big Boy Barry, for allowing me to waste his time. =) Here ya go.



Hubbs: Since not many people in the US know who you are, can you introduce yourself and give us a tiny bit about yourself and career highlights?

Alex Verrey: Sure thing. Well my name is Alex Verrey, I’m 6”3 tall, and a Gemini. I’m ‘Big Boned’ though devilishly attractive. My turn on’s are warm fires, long walks on the beach and chocolate. My turn offs are arrogance, pollution and cruelty to animals.

On a slightly more serious note, my real name is indeed Alex Verrey, I’m better known here in the UK as the ‘Tubby Titan of Tea Time Telly’ “Big Boy Barry”. Playing the character of Barry has allowed me to present more hours of video game TV than anyone else in the UK, which included a pretty cool video game sitcom by the name of ‘Barry’s Joypad’ and then ‘Barry TV’. The show debuted as the second highest rated program on Sky TV (Just behind The Simpsons!) and co-starred the talented Mr David Walliams of UK smash hit ‘Little Britain’ fame.

11.10.2005

The Incredibles: Rise Of The Underminer Interview

Yep it took me a the entire month of October but its finally happened. Here is the interview about The Incredibles: ROTU that was produced by Heavy Iron Studios. The Increldibles: ROTU is out now for all 3 major consoles, GBA, Nintendo DS, PC and Mac.

1.) Is the game a direct sequel to the movie or does it take a different approach to where we were left off at the end of the movie?

The Incredbiles: Rise of the Underminer is the video game follow up to the Academy Award-winning film from last year, and it enables players to find out what happens to The Incredbiles after the Underminer shows up.



2.) What direction did you want to take this game after the release of the first Incredibles game?