9.06.2006

Alex Verrey Interview part 2

Thats right, we brought back Alex for a second round on questions. Including his recent trip to Leipzeg, thoughts about the PS3, the xbox 360, and the Wii.


Robert: So how have you been Alex since we last chatted? How was your trip to the Leipzeg Convention?

Alex: Hi Robert, I’m well thank you. Busy, but well. Leipzig was exhausting but encouraging from a business and entertainment standpoint. I was a Leipzig virgin so it was high time I jumped in. Good show and bigger than I was expecting though with a strange almost sedate lack of ‘buzz’ in the air. Kinda’ like E3 on Prozac…

Robert: Out of all the Gaming related conventions, Leipzeg is the one I am least familiar with. Could you explain what went on there during your visit and what makes it different then all the other conventions?

9.02.2006

1 year today and still going...

On September 2, 2005, Karl and I ressurected Gamning Vision from the netherworld. And Since then we have had our ups and downs. Our biggest accomplishments would include interviews with Bethesda, THQ and Ken Chan of Acclaim. So here's to our first successful year at GVN and hopefully many more to come.

On and we have a couple of things you might notice. One, we now have an archive on the sidebar for our podcasts. Two, we have a new poll up and running.

8.31.2006

Lost Gems 6: Boomer's Adventure in Asmik World

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Chances are you’ve never heard of this game before. However chances are you will recognize the main character who is the Mascot for the company Asmik. Now if you never heard of the company Asmik but you have played their games. Does Wurm, Conquest of the Crystal Palace, Megalit and D-force ring a bell? Some of the games that Asmik made were also published by other companies and brought stateside. Like WCW/NOW world Tour, its sequel WCW/NWO Revenge and finally Wrestlemania 2000.

However let’s move on to today’s gem. Boomer’s Adventure in Asmik World probably has the longest name for a Gameboy game. It’s also a true lost gem and it makes me all giddy to finally spread the word on this game. Boomer’s Adventure is a puzzle adventure game in the same style of Adventure’s Of Lolo, Solomon’s Key and Kickle Cubicle. Boomer’s Adventure combines elements of treasure digging and action game play to make a very intense and tough to beat puzzle game.

8.30.2006

GVN Podcast Episode 2 is live!

In the latest episode, Karl takes over as host and discusses the Leipzeg Games Convention, Penny Arcade the game, And interviews co-host Robert Hubbs.

You can download it here. Remember to right click and choose "save as."

8.19.2006

Things to come...

Its been a bit quiet for the month of August but thats gonna change soon. COming up from me is the next Lost Gems segment andour second interview with Alex Verrey, who is attending the Leipzeg Games Convention. Afterwards, work will begin on the second GVN podcast. Thank you for your patience.

8.13.2006

Jack, Jack, Jack....When will you just stop?

Here is footage of Jack Thompson making his appearance on Attack Of The Show. As you will see, fellow correspondant Adam Sessler is losing his temper, while a rep from Game Daily was holding his own.

8.06.2006

GVN episode 1 is live!

Right click and download it here. Its a 51MB file so it will take a while to download.

In this episode we talk about the PSP alledged shipments, E3 downsizing, Zelda OoT point counter point discussion and interview our co-host Karl.

8.04.2006

Coming Soon... Gaming Vision Podcast!

Thats right. Me and Karl just recorded our first podcast. It is currently being mixed and it will be posted online once we find someone to host it. The face of GVN is slowly changing for the best. So stay tuned. Huzzah!

7.22.2006

While you are waiting for something to happen...

I am awaiting a reply from Alex Verrey for a second interview. In the meantime I am going to pick apart this quote I read over at 1up.com You can read it and the article it is from here.

...Kaz Hirai explains. "But this thing has been in [Ken] Kutaragi's mind for the longest time. Do you remember the original PlayStation controller, the one without the analog sticks? We started there, and then we added the two sticks for the analog controller. Then we added the vibration feature and called it the DualShock controller, and then we came up with the DualShock 2, which had pressure-sensitive buttons."

Okay lets pick this apart about sony's controller that has supposed evolved over the years. The PSone's basic design was co-developed by Sony and Nintendo before Nintedo gave them the boot, hence the look of a slightly bigger SNES controller. Two, The addition of analog control was created by Nintendo, then Sony tried to one-up them by adding two in the center of the controller. Three, Nintendo unviel arumble pack add-on which came with StarFox 64, within a small time frame Sony implemented this rumble feature into their Dual shock controllers. Pressure sensitive buttons, thats all Sony.

Alright you get the picture. So don't come to the public and state that Ken had this idea of motion sensor stirring around in his head for years. The reason they adapted sensor controll is pretty clear. One, they are under attack of lawsuit for their implementation of the rumble feature and two, Nintendo unvieled it and they used it as an escape from possible losing millions of dollars in the lawsuit by dropping the rumble feature from the PS3 controller.

Well lets give Ken Kutaragi the benefit of doubt. So he did have the idea floating around in his head. Ken is a smart guy. Even if he wanted to implemenet sensor technology into the PS3 controller, he would have waited, watched and determined how well the Wii is doing with it. He would have studied it and if he determined that the Wii's technology was a success he would've introduced the controller at some point in the PS3's lifespan WITH rumble features included. However, because of the lawsuit of the rumble technology in the dual shock controller, Ken decided to drop that from the PS3 controller design. And with the extremely positive outlook of the Wii's controller he had to implement a feature that would attract the crowd to the PS3 and help it truely feel next gen.

However I am more than sure thats not how it played out over at Sony.

7.03.2006

I'm Back: Hats and Hatracks

Hats And Hatracks
By Karl Castaneda

With everyone gearing up for the next generation of consoles, whether you're a Wii Man, a PS3 Millionaire, or 360 degrees of Xbox, we're all putting the last coat of varnish on our respective systems. I've been a GameCube man, myself, which probably doesn't come as much of a surprise, considering my library of work. There have been some fun times with the ol' black box (who needs purple?), some tiny, and some unforgettable.

What's the Difference?

I'll always remember when I bought my Cube. I had amassed a small fortune by house-sitting for a friend of my mother's for three weeks, and decided that (besides some new threads), I wanted to come back to video games. Choosing Nintendo's camp as my new home for the next several years, I went down to GameStop with $150. "A GameCube, please," I said to the clerk, full of joy and pride and nachos.
"Sure thing, man," he said, mirroring my pleased expression.

Then he swiped it on the register, and my world came crashing down. "Your total is $162.42."
"Huh?
"$162.42."