Sin & Redemption 5
By: Karl Castaneda
The R Stands For Rareware
Throughout the existence of the company, Nintendo's always had fair warning of threats coming their way. They should have known that Sega would eventually be a force to be reckoned with; nobody else has ever failed that much and kept on trucking, all in the pursuit of victory. And with the Genesis, Sega showed it knew how to rumble. With mature titles and a knockout sports selection, it was able to eventually grab the leading market share in the United States. Nintendo was stunned.
How could this company, the same company that had the ineptitude to showcase a mediocre franchise (at best) as their mascot (Ed Note: Alex the Kidd, for those of you wondering), overtake the largest and most successful supplier of video games in the world? I'll tell you how. Sega saw that as gamers grew up, they wanted dark, moody content that would satisfy their at-the-time-untapped teen angst. Games like Altered Beast, Shining Force, and the breakout hit Sonic the Hedgehog are still known as classics of their respective genres. Sega came a long way since the SG-Mark III, to say the least...
Luckily for Nintendo, they had an asset that would bail them out of their doom.
Ultimate Innovators
Chris and Tim Stamper were just a couple of game-crazy teens in England when Space Invaders was a massive hit, but even then, they were gathering information and experience, readying themselves for what was to come. Then, in the early 80's, they broke out as Ultimate - Play The Game, a trading name for Ashby Computer and Graphics, their small personal business. Mostly working off of the Sinclair Spectrum, they had amazing success; their first game ever, Jetpac, sold 300,000 copies.
Obviously, when the NES was released, the Brothers Stamper were interested in seeing what they could do with it (much like our fabled tech junkies of old, Argonaut). Now operating as Rareware, they released such classics as the insanely difficult Battletoads, RC Pro-Am, and Marble Madness. In all, Rareware produced almost 60 titles on the NES, which of course caught the attention of Nintendo of America President, Minoru Arakawa, who had already been impressed with the boys' work. When the SNES was revealed, Rareware went to work on a game that would change gaming forever...
Dig This Monkey Rap: Money Money Money
To be truthful, the Stampers and Co. didn't release that many SNES games; this wasn't due to a lack of interest though. It was because they were trying to seek out the system's true potential, which they ultimately found and perfected. This, crossed with the idea of translating high resolution graphics to the SNES, amounted to an impressive visual representation; pre-rendered polygons allowed subsequent games to appear much more advanced than anything Nintendo had done before, even surpassing Argonaut's Super FX chip. So what did they use it for? As if you didn't know...
DKC was, obviously, a huge success, selling eight million copies. Along with the seminal fighting game Killer Instinct, Rareware had proven that it could hang with the big boys at NCL. Not only had they produced sine of the best 16-Bit games ever, the success of said games propelled the SNES back into a clear #1 spot in the West.
Seeing their worth, NCL bought a 25% stake in the English developer. And for good reason; they had saved Nintendo. And when the N64 hit, they would time and time again with hits like Banjoe Kazooie, Perfect Dark, GoldenEye, and Conker's Bad Fur Day. It was meant to last, though, because in 2002... well, let's tell that story another time.
Switching Gears
In case you haven't noticed, this series has dealt a lot with Nintendo in the West; their dealings (or lack thereof) with Atari, their partnership with Argonaut, with Rare, and the Genesis beating them out for Top Dog in said territory. But now it's time to head back in time a little bit; it's time to switch over to Japan.
They say that every action has an equal and oppossite reaction. Well, if there was ever a reaction to the tyranical rule of Hiroshi Yamauchi, it was dealt by a college dropout named Hironobu Sakaguchi and his Final Fantasy...
Next Time: The RPG That Broke The Dam: Final Fantasy VII
See Also
Sin & Redepmtion 1
Sin & Redemption 2
Sin & Redemption 3
Sin & Redemption 4
2.27.2006
2.16.2006
Sin & Redemption: Part 4
Sin & Redemption Part 4
By Karl Castaneda
NES Goes Super Saiyan
MEGA SEGA & SUPER NINTENDO
By the time 1986 rolled around, the NES was still doing phenominally well in Japan and oversees. These were the glory days; the days when Miyamoto and a couple other guys could have some bad sushi, and in the process of clutching their stomachs, have a stroke of genious and develop a game around it. These were the simple times of 8-Bit Bliss. And then, as usual, Sega fucked it up...
Sega, formerly known as Service Games (and before that, Standard Games), was a moderately successful coin-op amusement company that also owned a few bowling alleys (some of which held Gunpei Yokoi's earlier efforts, oddly enough).
By Karl Castaneda
NES Goes Super Saiyan
MEGA SEGA & SUPER NINTENDO
By the time 1986 rolled around, the NES was still doing phenominally well in Japan and oversees. These were the glory days; the days when Miyamoto and a couple other guys could have some bad sushi, and in the process of clutching their stomachs, have a stroke of genious and develop a game around it. These were the simple times of 8-Bit Bliss. And then, as usual, Sega fucked it up...
Sega, formerly known as Service Games (and before that, Standard Games), was a moderately successful coin-op amusement company that also owned a few bowling alleys (some of which held Gunpei Yokoi's earlier efforts, oddly enough).
2.12.2006
The Alex Verrey Interview
It's finally here. I wan to give thanks to Alex Verrey, aka Big Boy Barry, for allowing me to waste his time. =) Here ya go.

Hubbs: Since not many people in the US know who you are, can you introduce yourself and give us a tiny bit about yourself and career highlights?
Alex Verrey: Sure thing. Well my name is Alex Verrey, I’m 6”3 tall, and a Gemini. I’m ‘Big Boned’ though devilishly attractive. My turn on’s are warm fires, long walks on the beach and chocolate. My turn offs are arrogance, pollution and cruelty to animals.
On a slightly more serious note, my real name is indeed Alex Verrey, I’m better known here in the UK as the ‘Tubby Titan of Tea Time Telly’ “Big Boy Barry”. Playing the character of Barry has allowed me to present more hours of video game TV than anyone else in the UK, which included a pretty cool video game sitcom by the name of ‘Barry’s Joypad’ and then ‘Barry TV’. The show debuted as the second highest rated program on Sky TV (Just behind The Simpsons!) and co-starred the talented Mr David Walliams of UK smash hit ‘Little Britain’ fame.

Hubbs: Since not many people in the US know who you are, can you introduce yourself and give us a tiny bit about yourself and career highlights?
Alex Verrey: Sure thing. Well my name is Alex Verrey, I’m 6”3 tall, and a Gemini. I’m ‘Big Boned’ though devilishly attractive. My turn on’s are warm fires, long walks on the beach and chocolate. My turn offs are arrogance, pollution and cruelty to animals.
On a slightly more serious note, my real name is indeed Alex Verrey, I’m better known here in the UK as the ‘Tubby Titan of Tea Time Telly’ “Big Boy Barry”. Playing the character of Barry has allowed me to present more hours of video game TV than anyone else in the UK, which included a pretty cool video game sitcom by the name of ‘Barry’s Joypad’ and then ‘Barry TV’. The show debuted as the second highest rated program on Sky TV (Just behind The Simpsons!) and co-starred the talented Mr David Walliams of UK smash hit ‘Little Britain’ fame.
2.06.2006
Don't Fret: New Stuff Is Coming
Just thought I'd let you guys in on a couple things. Firstly, I got a confirmation on the Bethesda interview. It's coming... and it's gonna be awesome. Robert and I are both really excited about it. Secondly, he's got us ANOTHER interview coming up soon. Stuff's just rolling in the right direction for us at the moment.
I wish I could say I was working on a new feature, but I'm really feeling worn out now. With work at Planet GameCube piling up and school stuff demanding more and more attention, I feel a little exhausted. I think I just need some R&R, though. Once Spring Break arises in the next four or so weeks, I'll get my medicine and I'll be ready to crank out some gangbusters. Fireworks, man! Fireworks!
So, until then, dear reader, keep doing your job (reading) and we'll keep doing ours (hopelessly delaying actually working, then eventually writing).
Later.
I wish I could say I was working on a new feature, but I'm really feeling worn out now. With work at Planet GameCube piling up and school stuff demanding more and more attention, I feel a little exhausted. I think I just need some R&R, though. Once Spring Break arises in the next four or so weeks, I'll get my medicine and I'll be ready to crank out some gangbusters. Fireworks, man! Fireworks!
So, until then, dear reader, keep doing your job (reading) and we'll keep doing ours (hopelessly delaying actually working, then eventually writing).
Later.
2.01.2006
Where is Hubbs?
Well I am currently trying to get a few things in order. Recently I installed Windows Vista Beta 2 and in a way it messed up my pc for a time. A partition was created giving me the option to boot to either XP or Vista but because some files were moved around I couldn't boot XP. SO buying myself 5 DVD-RW's I was able to back up what I needed and do a complete reinstall after wiping out my harddrive.
Now everything seems to be in order again except for the fact that I can't get Neverwinter Nights working. But I am now working on finalizing my interview with Mr. Alex Verrey from the UK gaming scene.
Now everything seems to be in order again except for the fact that I can't get Neverwinter Nights working. But I am now working on finalizing my interview with Mr. Alex Verrey from the UK gaming scene.
1.22.2006
Ethics Economics
Have you ever read a review that you really didn't agree with? How about a cover story that seemed completely unnecessary and overloaded with praise for features that seemed... lacking? Has a magazine and/or website ever seemed biased towards a specific group or console? Most of the time this results from a difference in opinion; different gamers breed different tastes, after all. Nine times out of ten, when someone accuses a publication of unjustified bias, it's based on false presumptions.
But, one time out of ten, they're absolutely right.
Ethics Economics
By: Karl Castaneda
When David Jaffe, of Sony - Santa Monica fame, accused game journalism of being lackluster this past November, I was with him 50%. On one hand, he's definitely right that game journalism doesn't have a Rolling Stone (or even an Entertainment Weekly, to be quite honest). But there's a reason for it: the game industry is too closed off to allow the full coverage you get from the aforementioned two magazines. So you see, the media is stuck between a rock and a hard place: they want great coverage, but they're limited only to what publishers want consumers to know.
But, one time out of ten, they're absolutely right.
Ethics Economics
By: Karl Castaneda
When David Jaffe, of Sony - Santa Monica fame, accused game journalism of being lackluster this past November, I was with him 50%. On one hand, he's definitely right that game journalism doesn't have a Rolling Stone (or even an Entertainment Weekly, to be quite honest). But there's a reason for it: the game industry is too closed off to allow the full coverage you get from the aforementioned two magazines. So you see, the media is stuck between a rock and a hard place: they want great coverage, but they're limited only to what publishers want consumers to know.
1.14.2006
Are Games Art?
Are Games Art?
An Editorial By Karl Castaneda
--
What is art? Is it a panting, a symphony, or an emotional roller-coaster of a movie? Can art be interactive? And if it can, where is the line drawn that separates masterpieces from dregs? These are questions that pretentious, elitist, and self-proclaimed "artists" pose on a daily basis to their contemporaries. In every medium, its respective patrons seek to prove that their pastime is the pinnacle of human achievement - that their vision is "art." And as such, gamers have been trying to show the general public for some time that their hobby is worthy of the title.
Can a Game Make You Cry?
Yeah, but so can slicing an onion. It's odd that the emotional output needed to qualify as "art" is usually tied to sadness. Thus, when people give examples of interactive entertainment as art, they cite the death of Aeris (or Aerith, if you want to get hardcore on everyone's asses) - they cite ICO, they bring up Link's Awakening.
An Editorial By Karl Castaneda
--
What is art? Is it a panting, a symphony, or an emotional roller-coaster of a movie? Can art be interactive? And if it can, where is the line drawn that separates masterpieces from dregs? These are questions that pretentious, elitist, and self-proclaimed "artists" pose on a daily basis to their contemporaries. In every medium, its respective patrons seek to prove that their pastime is the pinnacle of human achievement - that their vision is "art." And as such, gamers have been trying to show the general public for some time that their hobby is worthy of the title.
Can a Game Make You Cry?
Yeah, but so can slicing an onion. It's odd that the emotional output needed to qualify as "art" is usually tied to sadness. Thus, when people give examples of interactive entertainment as art, they cite the death of Aeris (or Aerith, if you want to get hardcore on everyone's asses) - they cite ICO, they bring up Link's Awakening.
1.12.2006
Lost Gems part 2: Beyond Oasis
Ah yes. Now here is a game that has been lost in history. Beyond Oasis was Sega's top down action rpg that was in the same vein as The legend of Zelda franchise. Except Beyond Oasis was able to stand up the the Zelda franchise in many ways. In fact in many ways I like Beyond Oasis a lot more than Zelda: A link to the Past.

Beyond was about a boy who went on an excavation and found a lost golden armlet. When he put it on a ghost of the former wearer appeared before him and told him that an evil man has found the silver armlet and is doing evil things. Thus your quest begins. Kind of linear is your ask me. The game doesn't hold you hand though like most action RPG's have done in the past. But even if you are lost and can't figure out where to go ther is a map available to you that shows a flag of where your destination is.

Beyond was about a boy who went on an excavation and found a lost golden armlet. When he put it on a ghost of the former wearer appeared before him and told him that an evil man has found the silver armlet and is doing evil things. Thus your quest begins. Kind of linear is your ask me. The game doesn't hold you hand though like most action RPG's have done in the past. But even if you are lost and can't figure out where to go ther is a map available to you that shows a flag of where your destination is.
1.06.2006
Weekend Update With Karl Castaneda
Howdy guys; I just thought I'd take the time to make a few notes about upcoming stuff and where' I've been since Sin & Redemption 3.
First off, S&R will be taking a little break. It will be continued (and finished), but I'm taking some time off so that when I go back, it'll feel fresh and not forced like Part 3 was. It's a feature that I'd like to be my best yet, so when it all comes together, I want every piece to stand out on its own as something worth reading. If I make myself write, it'll be average, and average is definitely not what Gaming Vision is about. In the meantime, you'll be seeing other stuff from me.
Robert and I are looking into new ventures to stir up some revenue for the blog, which of course, means better reading oppurtunities for you guys. I don't want to say anything yet (because it's all liable to change pending certain requirements), but if we can hack it, GV will be infinitely better than its current state. Wish us luck!
Also, I'd like to announce that I finally got myself a DS. I bought the $150 Mario Kart Bundle, and I'm very happy with it. In addition to the stellar MK (if you've got a DS, buy it; if you don't have a DS, start saving), I've got Sonic Rush (classic good Sonic with great level design; buy it), Meteos (a good puzzler, but in the end, it's not a must-buy), and Phoenix Wright: Ace Attorney (my second favorite DS game, right behind Mario Kart; a must-purcahse). I'm definitely happy with the brand new addition to my gaming family. My Zelda SP is still a dear, dear console, but I'm afraid it'll only be used for GB games from now on; GBA and up goes on the Dual Screen, all the way 100%.
Finally, what Robert said in the post before about my trying to get a Bethesda interview lined up is absolutely true and I'm very excited by it. I have a feeling I'm going to have to weasle my way in, but whatever it takes, we're talking Elder Scrolls, mofo.
Take it easy, everybody, and HAPPY NEW YEAR!
-Karl
First off, S&R will be taking a little break. It will be continued (and finished), but I'm taking some time off so that when I go back, it'll feel fresh and not forced like Part 3 was. It's a feature that I'd like to be my best yet, so when it all comes together, I want every piece to stand out on its own as something worth reading. If I make myself write, it'll be average, and average is definitely not what Gaming Vision is about. In the meantime, you'll be seeing other stuff from me.
Robert and I are looking into new ventures to stir up some revenue for the blog, which of course, means better reading oppurtunities for you guys. I don't want to say anything yet (because it's all liable to change pending certain requirements), but if we can hack it, GV will be infinitely better than its current state. Wish us luck!
Also, I'd like to announce that I finally got myself a DS. I bought the $150 Mario Kart Bundle, and I'm very happy with it. In addition to the stellar MK (if you've got a DS, buy it; if you don't have a DS, start saving), I've got Sonic Rush (classic good Sonic with great level design; buy it), Meteos (a good puzzler, but in the end, it's not a must-buy), and Phoenix Wright: Ace Attorney (my second favorite DS game, right behind Mario Kart; a must-purcahse). I'm definitely happy with the brand new addition to my gaming family. My Zelda SP is still a dear, dear console, but I'm afraid it'll only be used for GB games from now on; GBA and up goes on the Dual Screen, all the way 100%.
Finally, what Robert said in the post before about my trying to get a Bethesda interview lined up is absolutely true and I'm very excited by it. I have a feeling I'm going to have to weasle my way in, but whatever it takes, we're talking Elder Scrolls, mofo.
Take it easy, everybody, and HAPPY NEW YEAR!
-Karl
1.05.2006
Holiday Break is over. Hello 2006!
I'm back and ready to kick some booty. I am working on getting a new interview for the site. Karl is hard at work trying to get ahold of Bethesda Softworks for an interview and I am looking to get one some other places.
I would also like to talk about some games that I got for chrismas break. First would be Need For Speed Most Wanted. This game is simply amazing. NFSMW has some insanely stunning graphics and the gameplay is killer. I rejoiced at the reinsertion of the cop chasing action and the customizing your car is always fun.
Next is Worms 4. The worms franchise has been around a long time and Worms 4 is the pinnacle of the franchise if you ask me. The graphics, collision detection, and fun have been improved from Worms 3D. New to the game is the addition of editing the appearance of each worm by selecting from a variety of hats, facial hair, glasses and gloves. And the game has quite a bit of unlockable content as well.
The final game I wish to talk about is DOA4. Finally Team Ninja released this game and I... I... can't get enough of it. I simply love it. I loved DOA3 and DOAU but this game is by far the best of the series. Team Ninja upped the difficulty of the single player game, added lobbies for people to gather and chat, tons of unlockable content and hours upon hours of pure hardcore kick-that-guy's-a$$ gaming.
Oh! I completely forgot I bought Mario and Luigi partners in time for the DS. I haven't gotten to far into the game but its quite amusing. I enjoyed the first Mario and Luigi game on the GBA. Of course this game is going to be a blast.
Anyway, thats all I have for now so peace out and enjoy the new year!
I would also like to talk about some games that I got for chrismas break. First would be Need For Speed Most Wanted. This game is simply amazing. NFSMW has some insanely stunning graphics and the gameplay is killer. I rejoiced at the reinsertion of the cop chasing action and the customizing your car is always fun.
Next is Worms 4. The worms franchise has been around a long time and Worms 4 is the pinnacle of the franchise if you ask me. The graphics, collision detection, and fun have been improved from Worms 3D. New to the game is the addition of editing the appearance of each worm by selecting from a variety of hats, facial hair, glasses and gloves. And the game has quite a bit of unlockable content as well.
The final game I wish to talk about is DOA4. Finally Team Ninja released this game and I... I... can't get enough of it. I simply love it. I loved DOA3 and DOAU but this game is by far the best of the series. Team Ninja upped the difficulty of the single player game, added lobbies for people to gather and chat, tons of unlockable content and hours upon hours of pure hardcore kick-that-guy's-a$$ gaming.
Oh! I completely forgot I bought Mario and Luigi partners in time for the DS. I haven't gotten to far into the game but its quite amusing. I enjoyed the first Mario and Luigi game on the GBA. Of course this game is going to be a blast.
Anyway, thats all I have for now so peace out and enjoy the new year!
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