Showing posts with label Online. Show all posts
Showing posts with label Online. Show all posts

4.12.2017

GameJam - Brutal DOOM part 2 w/ Hitoshi

After some.... delays, Matt and myself finally get Brutal DOOM up and running.  We manage to get in a few more levels and a ton more deaths before calling it a night.

4.30.2014

GVN Quick Review: Titanfall (Xbox One)


Titanfall
Developer: Respawn Entertainment
Publisher: Electronic Arts
Genre: FPS
Release: March 11, 2014

I'm have never been more serious about something that I felt needed to be said.  Titanfall is one of the biggest overhyped letdowns and the first major disappointed of 2014.  Titanfall has received heavy praise from many of the big gaming publications.  So that makes it even more of a disappointment when you realize all you're playing is an online only futuristic Battlefield with mechs and parkour abilities.

5.26.2013

GVN Preview: Neverwinter (PC)



After finally getting my chance to jump into the beta of Neverwinter, I had spent a good chunk of time with Cryptic Studios' latest MMO.  The latest MMORPG to carry with it the history and linage of the D&D legacy incorporating the Forgotten Realms mythos and the popular location of two previous games, the capital city of Neverwinter.

9.17.2012

GVN Review: Guild Wars 2 (PC)


I was a big fan of the first Guild Wars when it came out back in April of 2005.  Guild Wars came out in the middle of the big Massive Multiplayer Online RPG’s (MMORPG) boom thanks in part of the early rivalry of World of Warcraft and EverQuest 2.  NCSoft went out of their way to set Guild Wars apart from others in the MMO genre.  The first thing NCSoft did was to do a “free to play” business model while all other MMO’s followed a subscription based model.  The only thing NCSoft ever charged for was just the expansion packs that followed after the initial release. 

7.02.2012

GVN Preview: Phantasy Star Online 2


For over ten years I have been waiting for a proper sequel to one of my favorite games of all time.  Between the time of the last iteration of Phantasy Star Online, Sega released the abysmal and poorly supported Phantasy Star Universe and the quite fun Phantasy Star Zero.  Universe left a sour taste in my mouth, while it was graphically superior to Online and had better character control, the game fell flat in many areas.  Mainly poor balance, poor variety of online missions, and lack of fun.  Zero had taken what Universe did wrong and took a few steps backwards.  Those steps backwards did not hurt the game at all as it allowed Zero to be a more accessible game since it was made for the Nintendo DS.

6.04.2012

GVN Review: Diablo 3 (PC)



If there was ever a franchise that has risen from the reigns of a cult classic to a mainstream success, it’s the Diablo franchise. The first game came out in 1996 and ushered in the era of point and click hack and slash gaming. The game received moderate reviews among the gaming publications and had moderate success. Diablo 1 was applauded for its addicting gameplay, deep lore and random dungeon generator which ensured a unique gaming experience every time. Diablo was ported to the PlayStation a year later and Sierra would also release an official add-on called Hellfire.

Diablo 2 would be released 4 years later in 2000 and from there would improve upon everything that was found in the original Diablo. Diablo 2 increased the cast of playable characters, added a robust skill tree system, thousands upon thousands of unique weapons, armor and items, and improved multiplayer. With the skill tree system, Diablo2 allowed for player to literally play however they wanted by created multiple builds for each of the characters. However the best part about Diablo 2 was the expanded lore and engrossing story. We learned more about the war between heaven and hell and it engrossed us.