10.19.2013

GVN Radio episode 42 is Live

Hubbs, Mark and Andrew talk about the Valve steam machine announcements and it's new controller.  We also take a look at the men now running some of Nintendo's and Mr. Miyamoto's famous franchises and talk about some of our favorite games with monsters in them.

Download Episode 42

10.15.2013

Diehard Gamefan Review: Montague's Mount (PC)



"I found out about Montague’s Mount through Steam’s Greenlight program and became incredibly interested in it. Montague’s Mount appeared to offer a very interesting setting, as well as some interesting puzzle solving and spooky survival horror looking elements. I wrote up a preview of Montague’s Mount not too long ago, though I failed to mention some of the game’s shortcomings and issues there because it was so close to the game’s release. I figured that most of those issues would have been ironed out by the game’s release, yet those issues and a few more were constant throughout the game."

Diehard Gamefan Review: Montague's Mount

10.13.2013

GVN Quick Review: Ducktales Remastered (Multi)


Ducktales Remastered
Publisher: Capcom
Developer: Wayforward Technologies
Genre: Adventure
Release: Aug 13th, 2013(PSN, Wii U, Steam) Sept 11th, 2013 (XBLA)

As a child growing up, Ducktales and the rest of the Disney Afternoon shows, were ingrained in my mind.  The cartoon was fun, adventurous and creative with memorable characters.  To this day, I look back at this show with fondness.  The original game was also stellar as well, doing a great job of adapting characters from the show and putting them into a well made platformer that required quite a bit of patience and memorization to beat.

9.23.2013

DHGF Review: The Chaos Engine (PC)


"The Chaos Engine was one of the big hits released for Commodore Amiga computers back in 1993. It was quite a popular game and found itself being ported to various computers and consoles. For Super Nintendo and Sega Genesis gamers in the USA, the game was renamed to Soldier of Fortune. The Chaos Engine was a steampunk themed action game that centered on Co-op play with either a friend or a CPU controlled ally."

Diehard Gamefan Review: The Chaos Engine

9.22.2013

GVN Radio Episode 41 is Live!

Hubbs, Mark and Andrew are joined by new comer Jason as GVN Radio make its return after a month long hiatus. We talk about the PS Vita TV, Hubbs rants about Inafune's Might No. 09 and everyone tests their skills by making good games sound bad.

WARNING - This episode contains lots of explicit language.

Right Click to download Episode 41



9.09.2013

GVN Radio will be returning this month

Towards the end of the summer, I took a small hiatus with GVN radio because of some scheduling conflicts preventing me and my co-hosts from having our bi-weekly podcast sessions.  There was also a lot going on in terms of my main job, Summer Jam and my wedding anniversary that I'd rather spend more time focusing on.  However all that has past and I will bring back GVN Radio.  Hopefully, I can manage two episodes this month, if not at least one and resume out bi-monthly releases from then on.

Also on the agenda, I am working on a review of the Bitmap Brothers classic, Chaos Engine for Diehard Gamefan.  I will have this review turned in hopefully by weeks end in time for next week's schedule.  Aside from that I am looking forward to the release of Grand Theft Auto 5 and maybe even pick up Diablo 3 on Xbox 360 at some point.  I also picked up the recently released Chaos Code and I might consider reviewing this unique anime fighting game.

Anyways, take care and keep on gaming.

-Robert Hubbs

8.31.2013

GVN Review: Dead Or Alive 5 Ultimate (PS3/Xbox 360)


Dead Or Alive 5 Ultimate
Publisher: Tecmo Koei
Developer: Team Ninja
Release: September 3rd, 2013

It's been almost a year ago that Team Ninja released Dead Or Alive 5 to the masses.  It's been almost 7 years plus since the console release of Dead Or Alive 4, which graced the Xbox 360 as an exclusive title nearly missing the launch window.  Since then there was not a peep about a sequel for many years because Mr. Itagaki considered DOA4 his opus to the fighting game world.  In the quiet time since the last iteration's release, we have seen multiple releases and ports in the Ninja Gaiden franchise and Tecmo merging with Koei.  It wasn't until Hayashi (Itagaki's protégé), took the helm of Team Ninja development, that a new DOA game would be released.  What we received was Dead Or Alive Dimensions, a Nintendo 3DS exclusive, which was created as a means to test the waters to see if the franchise still had viability.

8.26.2013

Diehard Gamefan Review: Disney Planes (Wii)


Well tickle me surprised; I did not expect Disney Planes to actually be a good game. I have seen the movie with my son recently, and I walked away with the impression that it was an okay underdog family movie. Definitely not one of Disney’s best efforts, honestly, because they were trying to cash in on the overwhelming success of the Cars franchise with this spinoff. Now, as most cash-in game properties go with Disney these days, they tend to range from below average to horrible. So you can imagine my surprise when I popped in Disney Planes for the Nintendo Wii and found an experience that I think would be worthwhile for the entire family to play.

Diehard Gamefan Review: Disney Planes

8.22.2013

Game Rants: JRPG battle systems

The JRPG genre is one of my favorite genres. Well written stories and/or characters (Yes, it is possible to have a bad plot but good characters.), strategic battle systems, and great music all are huge draws for me to the genre. While a good writing can make me want to get to the end of a game, the battle system is what dictates whether it is actually fun to get from one piece of story to another. Unfortunately, some games have absolutely abysmal battle systems which detract from the experience.

8.21.2013

GVN Review: Shadowrun Returns (PC)


Shadowrun Returns (PC)
Genre - Tactical RPG
Developer - Harebrained Schemes
Publisher - Harebrained Schemes
Release - July 25th, 2013

After a very successful kickstarter campaign the wait was finally over for a new shadowrun game from the creative mind of franchise creator Jordan Weisman.  I am filled with excitement and delight to finally have a new Shadowrun game from what feels like eons of waiting since the Super Nintendo and Sega Genesis versions.  There was a Shadowrun game that came out a few years ago, but I pretend that abomination doesn't exist.